![]() So far, the crowdfunding call has been going fairly well-the $300,000 goal is less than $50k away at the time of writing-it helped along by people being interested in the game’s obvious resemblance to Shadow of the Colossus. No specific directions of explanations will be given-players will have to ask and answer their own questions while exploring, and deal with whatever situation they are greeted with. “For us, the goal has always been about fighting the giants, and figuring out what is going on in the world,” said Parnell. Simple enough to pick up on, but learning specific things like how the character moves, how fast they move through deep snow, or how defenseless they are while climbing, will be the key to survival and victory. On the Kickstarter page for Prey for the Gods, No Matter explains the basic actions players will use throughout their time with the game: attack, move, dodge, and climb. That may be a terrible analogy but for me it makes perfect sense.” ![]() The balance of sweet and salt really opened my eyes. ![]() “I thought it was gross the first time I heard of it… who would think of such a thing!? Then I ate it and it . That may sound like a mixed bag, but No Matter is confident that the elements they take from these games complement each other in surprisingly effortless ways.īrian Parnell, No Matter’s director, compares it to the first time he tried prosciutto and melon. That’s not an accident by any means in fact, the studio itself cites Shadow of the Colossus as being one of the games it’s pulling ideas from, as well as others like Deus Ex, DayZ (2013), and Bloodborne (2015). Upon first looking at Prey for the Gods, the first thing anyone familiar with it is sure to think of is Team ICO’s Shadow of the Colossus (2005). It’s clear which games inspired the team, or at least, which single game had the biggest impact on them. No Matter, a small team of three, began working on Prey for the Gods in 2014 for two reasons: to work on their own thing, and to make games similar to the ones that drove them in this direction in the first place.
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